humblewood subclasses

In some The birdfolk races of Humblewood are as diverse and birdfolk races these wings have grown strong enough to bearunique as the forest itself. Traversing the Wood 76Races of the Wood 10 Alderheart 76 The Tenders 123 Ashbarrow 78 Return to Alderheart 124The Birdfolk 10 The Avium 78 Trouble With Tenders 124The Humblefolk 11 Brackenmill 79 An Emergency Session 125 12 The Crest 79 The Scorched Grove 126 Corvum 14 Marshview 79 Approaching the Grove 126 Gallus 16 Meadowfen 79 Reaching the Grove 129 Luma 18 Mokk Fields 81 Ashsnake Attack 129 Raptor 20 Saltars Port 81 Outrunning the Fire 130 Strig 22 Scorched Grove 81 Flee to Alderheart 131 Cervan 24 Talongrip Coast 82 Part 4: Mysteries of the Avium 132 Hedge 27 Winnowing Reach 82 Jerbeen 28 After the Escape 132 Mapach 30 4. Those are a bit rougher. They also live for a longmust be resolved. you land. Subrace. 5 Hustler 3 I like to keep my secrets, and those who try to pry into my life irritate me. The Tenders, an organization of druids and mystics, dedicate themselves to healing the Scorched Grove with natural magics. Intelligence is your spell- casting ability for these spells.Prodigious Predators Languages. They areusually as adept at pick-pocketing as they are at sneaking up 6 You mess with my friends, you mess with me.behind a cart to liberate its valuables. The Perch Guard forces are spread thin across folk society.the canopy cities, barely able to secure the main roads formerchants while keeping their homes safe from the blazes. You can speak, read, and write Bird-folk. There are two main subraces of cervans: grove orpronghorn. Like this book? You have advantage on saving throws against poison and resistance against poison damage. The trees are old and powerful, with rare specimens that reach as tall as small mountains. You can speak, read, and write Birdfolk, andspeak Cervan (Cervan has no written component). Scofflaws are a diverse bunchfeet of you must make a Constitution saving throw. Standing Leap. When falling you can use yourneighbors and promote the common good. So long as you are in combat, you may choose to use Strength or Dexterity to make Charisma ability checks. Jays, nutcrackers, and jackdaws well. So, without further delay, here is our ranking of every Druid subclass in D&D 5e! Simi- Your character is more than just a collection of rules. ll You do not fall prone after taking falling damage. I wanted to make a thread to talk about this subclass as I think it is soo fun:https://youtu.be/8lQ4OHyjF44. * You made a shady bargain with a haggard quality, you can expend one use of your Bardic Inspiration towarlock. heavier, more muscular builds, standing aroundOccasionally, cervans who survive such traumas are 7 feet tall, and sometimes weighing over 200granted mystical visions. They can reach a respectable old age by bird-folk standards, living around 80 years. They also lean towards the freedom of chaotic alignments. a regular jump, but not while gliding. When you reach 5th beacon of hope, spirit guardians 14th level, the extra damage increases to 2d8. Some using either your Strength or Dexterity modifier for both thedevote their lives to mastering an art form; learning sculpture, attack roll and damage bonus.poetry, or refined swordplay. They resemble few small gardens wherever they live.hedgehogs, although the quills that cover their backs are fartougher, hard enough to repel blades and sharp enough to Dressed for Comfortpierce the solid hides of monstrous creatures. While they notably are resistant to poison, the main appeal of playing a Mapach is their exclusive Scroungecraft ability. Search within r/humblewood. The most significant variations in physical appear- Alternatively, if the races presented here are too big whenance come down to a characters subrace. You have an almost unnatural beauty and grace, inspiring admiration in some and jealousy in others. Creating this project has been an unforgettable journey, full of as many surprises, twists and turnsas the overgrown paths of Humblewood itself. It often happens that while traveling, a bard ture may choose whether or not to add the Bardic Inspirationwinds up sharing their campfire with a motley assortment of die to this roll.wandering adventurers who may impart valuable lessons inexchange for a lively song or a well-told tale. (2d4) lb.32 Chapter 1 | Welcome to the WoodCervan Hedge Cervan characters could be imagined as elk, moose, or While inspired by hedgehogs, having a hedge characterantelopes. Humblewood foregoes the typical humanoid races of D&D in favor of allowing the players to play as Funny Animals straight out of old fables, and . shelter (a cave, a tree hollow, or bramble thicket) somewhere on the forest floor for you and up to five other creatures.5 Theres a warrant out for my arrest.6 I have a bad habit that I picked up on the road. The struggle between humblefolk and a belt pouch with 5 gp5 and birdfolk will only lead to more bloodshed. and high charisma means that small songbirds such as chicka- dees, wrens, sparrows, and cardinals would also be a good fit.Gallus A bird-of-paradise could be used as well due to their focus on performance, though they might be better suited for visitors to Gallus characters are usually represented by land fowl of all Humblewood from more tropical regions. Rules are made to be broken, and the Scofflaw extendsthis logic to their fighting style. You cannot use this ability again until you have completed a long rest. You may cast the charm person spell once per long rest. (Lawful) to legend, one who is touched by the wind will never feel at Encouragement. wind itself.4 I feel kinship to a culture outside my own. Humblewood has endured for centuries thanks to the industry and compassion of its people but now the fires have come, and the Woods have been thrown into chaos. unique perspective.4 Im slow to trust someone new, but open up 4 I project my insecurities onto others. in a battle on the high sea! There are some gamers who claim to be happy if they could get a 10-point Word printout of a game if . While doing so, you continue to fall increases by 1.gently at a speed of 60 feet per round, taking no fall damagewhen you land. Your damage for an unarmed strike is 1d4of power, such as advisors or minor officials. RELATED: Dungeons & Dragons: 10 GREATEST 5e Adventures, Ranked. The variety of shapes and sizes means14 Chapter 1 | Welcome to the WoodSubrace. You have proficiency in theAcrobatics skill. You can range for milesin the Wood without ever setting talon tosoil, moving more confidently through thebranches than some move on flat ground. The Cervan race is from the humblewood campaign. tional distance up to your movement speed. You may impose a -5 penalty to this attack roll. When attacked by a creature you can see within 30 feet of you, you can use yourCleric Level Feature reaction to impose disadvantage on the attack roll, as shad- 1st Domain Spells, Eye of Twilight, ows envelop your form. This activity is considered an functional versions of common items using materials presentart form among mapachs, on par with the high art of other in your surroundings. Allies must be able to see you and be within 30 feet to receive the boon. Your base walking speed is 25 feet.18 Chapter 1 | Welcome to the WoodLanguages. Chapter 1 | Welcome to the Wood 25a I shall reclaim the Gasparian Isles and return my family to their homeland - Pico Piante, Swashbuckler Extraordinaire26 Chapter 1 | Welcome to the WoodJerbeen tiny yet brave Jerbeens are small mouse-like folk with long, furred tailsthat help them balance. At 14th level, you have learned how to make your ward even more resilient. They also keep other bandits in line, at the 8 Im as cautious as they come.captains discretion. Swift. Using your feathered arms, you can slow youra raptor. All characters and their distinctive likenesses are property ofHit Point Press Inc. in Canada, US and other countries. Despite this they have fairly average lifespans, thethieves. You gain the following benefits:ll You may choose to land your glide in a space occupied by ll You gain proficiency in either the Survival or Nature skill. Your base walking speed is 30 feet.of gardening unmatched by other birdfolk. Although they would probablyWhile not every cervan has horns, the ability to grow them is not be native to Humblewood, armadillos, pangolins, or echid-seen as a blessing of Cairith, and is a part of their culture. Corvum are an intelligent race of shrewd ravens and crows. Connected to nature, I speak for the wind and divine its will for others. Dexterity might be a trickier one to justify normally, but if you're trying to do it in combat anywaythen if you're fighting in a dextrous way it seems reasonable already to ask for that. communal way of life would make them an ideal analog for races based on rabbits or hares. Being small and facing many threats in theworld, jerbeens are sensitive to the feelings of others, and tendtowards good alignments. Patient. Size. The community domain focuses on the ties that bind all people together. If you would fall at least 10 feet in this way, Hard to Read. Eye of Twilight improvement Channel Divinity: Invocation of Night8th Veil of Dreams, Eye of Twilight improvement Starting at 2nd level, you can use your Channel Divinity to harness the powers of night, clouding the vision of your foes in a shroud of darkness.17th Creature of the Night, Eye of Twilight improvementNight Domain Spells Cleric Level Spells 1st sleep, veil of dusk* 3rd darkness, moonbeam 5th nondetection, globe of twilight* 7th divination, stellar bodies* 9th dream, seemingSpells marked with an asterisk (*) can be found in this book.Eye of Twilight Beginning at 1st level, a divine blessing grants you the abil-ity to see more clearly in dark and dim conditions. Use left/right arrows to navigate the slideshow or swipe left/right if using a mobile device. Ability Score Increase. This is seen as the basis of a popular and hilarious chil- double your proficiency bonus to the check, instead of yourdrens story about a meal growing too cold to eat as the gallus normal proficiency bonus.continually give up their seats to late arrivals at a party. Their wisdom of events is often beneficial to the rest of the party, so imagine how much . SPEECH OF THE ANCIENT BEASTSll During combat, you can use your action to make an Intel- ligence (Investigation) check against any creature you have You have a special connection with the natural world. Hedge The standard languages listed below are part of common Hedge is a language meant to be spoken softly. The arrival of a pronghorn cervan is an event to cele- brate, as it can occur only once in a generation. Gallus have a deep respect for nature and a love Speed. Using your feathered arms, you can slow yourfall, and glide short distances. Possessing one of the most unique racial abilities of Humblewood, Mapach are a race of racoon-folk that gain +2 wisdom and +1 constitution.This race does not traditionally lean heavily towards good or evil, though the majority of Mapach stray towards a chaotic alignment. While curledup you cannot move, attack, or cast spells with somaticcomponents, and your base armor class becomes 19. Domain of Night. Additionally, Vulpin's "Evasive" ability allows them to add their intelligence modifier to their dexterity saves. You are destined for greatness.fall, and glide short distances. Your Charisma score increases by 2, and your Wisdom score increases by 1. arms). There are two main subraces of luma: sable andit hard to see the benefits of altruism, but even under such sera. Whenever you take the attack action against an opponent you have successfully misdirected this turn, or an opponent that is afflicted by a condition, you may make one additional attack against that opponent. (1d4) lb.Cervan (Pronghorn) 6'1" +2d10 120 lb. Hedges take longer to mature than most other races,not an evil force but simply represents an imbalance which reaching adulthood around 20 years. AP Photo/David Zalubowski, File. In addition to adding new subclasses forthe Bard, Cleric, and Fighter classes as well as some new spells,Humblewood notably includes ten new playable races! Want updates?Join our Discord and chat with us! Your base long jump is 30 feet, and yourbase high jump is 15 feet, with or without a running start. You gain the following benefits:ll You may glide while holding a heavy weapon and wearing You have lived your entire life in the gnarled, wooded areas of the world. If this is the case, simply use the character may look different than other members of its race.number provided in this column. Gaining +2 intelligence, Corvum gain proficiency in a player's choice ofArcana, History, Nature, or Religion. These quills provide exceptional protection, there-fore you have a base armor class of 14 + your Dexteritymodifier. Ive loved birds since I can remember, theyve always been how I connected to nature. Languages. I also included Mark Hulmes revised elements monk but you can still use the four elements. These individuals inspire curiosity and have Wing Flap. It also grants immunity to fear for the duration of the effect. WhileHumblewoodis not officialD&Dcontent created by Wizards of the Coast, it is incredibly flavorful, quite balanced, and it can be used to spice up anyD&Dcampaign. Play as one of the five core birdfolk races: The humblefolk live in small villages throughout the Wood, but are occasionally found in birdfolk cities. Keen observers, you can determine any magical properties the item has, howthey trade in information the way others trade goods. Chapter 1 | Welcome to the Wood 13Gallus one with the wood The gallus commonly dwell in small, familial commu- they also encompass a variety of weights, but most averagenities as opposed to the grand perches of the Wood. nas would also work.Corvum Jerbeen Birds which are known for their dark coloration, such The jerbeens are inspired by jerboas, a kind of jumpingas crows, blackbirds and grackles, would be a good visual mouse. * A gentle cleric taught you how to channelspell slots, although you must cast it at the level of your highest your magic into a protective veil. while in conditions of magical or nonmagical darkness. Corvum notably gain the unique Appraising Eye ability that can be used once per long rest. Humans are not that different from animals. Most gallus are lawful good. Players can adjustof Humblewood. Charisma is your spellcasting ability for this spell. By spending an action examining any object,ingly, to be among the smartest of birdfolk. You have advantage on Dexteritywinning a fight. ll Whenever you successfully use your Sleight of Hand skillll You may change direction freely while gliding, and may outside of combat to steal an object, you may immediately gain up to 10 feet of altitude once before you finish conceal it flawlessly on your person, or put another object your descent. You can expend one use of your 1) to the attacks damage roll. On a success, you push them 10 feet away and knock them magical means. When you or an ally within 5 feet of you receives healing of any kind, you may use your Unlike traditional bard abilities which rely on skill or reaction to expend one use of your Bardic Inspiration andpanache to be properly executed, the greatest asset for picking provide extra healing equal to the number on the Bardic Inspi-up tricks along the road is common sense and an openness to ration die roll + your Wisdom modifier (minimum of 1). Guns Blazing! Your size is Medium.birdfolk, they are the most likely to be found living among thehumblefolk. They are figures that inspire with Skill Proficiencies: Deception, Survival their skill and bravado. 1 Lookout d8 Personality Trait 2 Lifter 1 I am plucky and confident in my abilities, 3 Thug at least, thats what I want others to think. Resilience. Youcannot benefit from any Dexterity bonus to armor classwhile curled up, but you can still use shields. Even though you cant wear armor, you can stillbenefit from the armor class bonus provided by shields solong as you are proficient with them. Along with other weight-reducingadaptations, this allows birdfolk to glide. You can use your action to curl up, exposingattackers to a wall of your toughened quills. (Chaotic) of birdfolk culture, leading many to find you off-putting.d6 Bond Choose how your community regards you or roll on the table below to determine how you fit in. go all in. . Fora space adjacent to the guardian spirit must make a Wisdom as long as you concentrate on this ability, up to 1 hour, allsaving throw, taking magical slashing damage equal to your weapon attacks you make against the target deal additionalBardic Inspiration die on a failure. They can help us understand and process experiences in our ownlives through an entirely different lens, and they give you a unique kind of freedom to be whoever orwhatever you want to be, options for which there is no shortage in Humblewoodwhether you are asneaky mapach, a brave little strig, or a cunning corvum with a secret heart of gold, the only limit, asever, is your imagination. While you are overlooked by the crowd, your Glide. You can decide to do this after your roll, but only before the outcome of the roll has beenLUMA TRAITS determined. Awareness of ones surroundings Birdfolk takes the place of Common in Humblewood. A line drawing of the Internet Archive headquarters building faade. Your size is Small.dwarfed by nearly every kind of creature they encounter. This allows a Hedge character to serve as a much more sturdy spellcaster than one may anticipate. Welcome to a review that I've been waiting some time to bring you! Ive done terrible things in the past, you have always felt safer and more at peace with your feet2 and I want to try and make up for them. Size. Were looking for a way to get away from screens, to forget about our complicated lives, and to live as heroes with problems we can solve, not just listen to on the news and worry about. While other birdfolk might look down on gallus fortheir common ways, the gallus have excellent interpersonalskills. Choose one of these subraces.Grove Cervan As a grove cervan, you are swift and agile, able to quicklymaneuver out of harms way. Ability Score Increase. Like the Amaran-Bright Gallus thine Hanera, you have a unique connection to the Great Rhythm of nature, and in return the Rhythm grants you many As a bright gallus, you are a natural leader. If the first target chosen has too many Bonus Proficiencyhit points to be affected, the spell will instead target the nextcreature you have chosen that the spell could affect before When you choose this Martial Archetype at 3rd level, youaffecting other targets. (Stealth) checks when you attempt to hide in a forest.Woodland Survivors Languages. Jerbeen are a race of mouse-like beings that value working together with other. View User Profile View Posts Send Message Adventurer; Location . Birdfolk can be written quickly with a quill,reference would be wolves, coyotes, or other hunting canines or scratched easily with a claw, and has been widely adoptedthat could be commonly found in a forest environment. feathered arms to propel yourself upward a distance equal to half your movement speed. Wed love to hear it! You have proficiency in the Perception skill.could not predict. A wise monk was happy to share the basic At 6th level, if the target succeeds the form of the jab and weave. Preview (PDF) Freebies New in Stock . Ability Score Increase. and unequal treatment. Other small rodents with mouse-like proportions,fit. Are they OP, UP, or neither? These are the ties of family and friendship, the ties to ancestors, as well as the ties between elders and the next generation with whom they share their wisdom. Choose one of these subraces. Because Auran is a dialect of Primordial, but direct language designed to communicate informationbirdfolk innately understand Aquan, Ignan, and Terran as well, quickly and effectively between multiple listeners.though not perfectly. An Add-on Module for Foundry Virtual Tabletop. Your Constitution scorehard for others to gain their trust. Age. Number 5 - The Circle of Wildfire. Chapter 1 | Welcome to the Wood 41Misdirection At 7th level, you are adept at using words and gestures to taunt or fake- out your opponent, turning their lack of composure against them. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. You have proficiencyin the Survival skill. Mapachs have incredibly light hands and a great degree by 2, and your Constitution score increases by 1.of fine motor control that doesnt diminish with age. Shrewd and capable, corvums prefer moralflexibility and are more likely to be neutral than either goodor evil. Speed. In Humblewood, were going back to our roots as storytellers, using nature and the animals around us to adventure in a world of fantasy. Using every trick at theirdisposal to gain the upper hand against their foes, the Scoff-law cows their enemy into submission, or overwhelms theirdefenses with a single cheap shot. You gain the following benefits:ll You no longer need to move at least 10 feet to perform ll Increase your Dexterity score by 1. ll When a creature fails a melee attack roll against you in long and high jumps. The more compassion we have for animals the better our world will be. But now, fires and bandits have embroiled the Woods in chaos. It lets me pick the race but it then won't let me pick the subclass for the race #6 May 20, 2020. takes a bonus action to use unless otherwise specified.College of the Road Features At 6th level and at 14th level you learn an additional Travelers Trick.Bard Level Feature 3rd Bonus Proficiencies, Improved Tricks 6th Wanderers Lore, 14th Travelers Tricks (2 options) At 6th and 14th levels, your Travelers Tricks become Favorite Trick (1st), stronger. Printed in Canada.Contents Part 3: An Urgent Summons 1231. Their job often finds them working alone which makesthat suits your character. tysons corner directory. Your Constitution scoreincreases by 1. Thebirdfolk have hollow bones, reinforced by special internalstructures that act as struts. These cervans areof purpose. Sometimes their driveto succeed can make it difficult for them to empathize with Size. OnceMany teach their followers that it is only by peering through you have used this feature, you cannot use it again until youthe darkness and looking beyond what is hidden that one have completed a long rest.can attain truth. The target must succeed on an Intelligence saving throw against a DC equal to 8 + your proficiency bonus + your Strength or Dexterity modifier. Additionally, your familiarity While many of the birdfolk races are culturally communal, with the longbow means that it is not considered a heavyraptors dont have a great sense of connectedness, nor do they weapon for you.tend to create their own perches. Number 2 - The Circle of Stars. Choose one of these subraces.Stout Strig As a stout strig, you are as hearty as you are strong, ableto weather hardship and impose your will on the worldaround you. Other lumas find it difficult to exist in the larger society Touched. Will you answer the call? Your carrying capacity is doubled, as is theweight you can push, drag, or lift. Vulpinslearn from a young age that they are of two natures: the sophis-ticated and the savage. The powers I have been gifted with and perceptions of yourself and your community, pairing are meant to serve the common good. You can speak, read, and write Birdfolk.years. What ties them together is their belief that theres noequal to your cleric level. those who give me this title. Chapter 1 | Welcome to the Wood 47New Spells mystically mystifyingThe following spell lists show which spells can be cast by characters of each class.BARD SPELLS RANGER SPELLSCantrips (o Level) 1st LevelGust Barrier Elevated Sight Spiny Shield4th Level 2nd LevelShape Plants Ambush PreyCLERIC SPELLS 3rd Level1st Level Feathered ReachElevated Sight Globe of Twilight3rd Level SORCERER SPELLSInvoke the Amaranthine Cantrips (o Level)4th Level Gust BarrierShape Plants 1st LevelStellar Bodies Spiny ShieldDRUID SPELLS 4th LevelCantrips (o Level) Stellar BodiesGust Barrier WARLOCK SPELLS1st Level 1st LevelElevated SightSpiny Shield Elevated SightVeil of Dusk Veil of Dusk3rd Level 3rd LevelFeathered Reach Globe of TwilightGlobe of Twilight WIZARD SPELLS4th Level Cantrips (o Level)Shape PlantsStellar Bodies Gust BarrierPALADIN SPELLS 1st Level3rd Level Elevated Sight Spiny ShieldInvoke the Amaranthine 4th Level Stellar Bodies48 Chapter 1 | Welcome to the Wood, The words you are searching are inside this book. However, if suddenly frightened, theirfeelings and sensitivities of others, something considered to be quills reflexively flare out and stiffen, an accident which canof utmost importance in hedge society. Some consider your aversion to heights a rejection6 and make my own way in the world. While not Mapachclosely-related to fowl, herons, storks, and bitterns could bea good reference for taller, marshland-dwelling communities Inspired by raccoons, mapach characters can referenceof gallus. Genius ideas created by mapach even capable of passing for a disguise (if you crafted an articlehands frequently began as scroungecraft prototypes. Swimmer. Your Dexterity score increases by 2. Ability Score Increase. When you successfully attack a targetwith your talons, you can choose to grapple thattarget as a bonus action.Swift Strig As a swift strig, you are a powerfulforce in the Wood who ranges far andwide without ever missing a step. The biggest stumbling block for new speakers is learning when to use which form.34 Chapter 1 | Welcome to the WoodChapter 1 | Welcome to the Wood 35New Class Options pick your path Here you will find a selection of options you can use to Bonus Proficienciesfurther customize your Bard, Cleric, or Fighter. Size. But when 10th level hits those improvised weapons become properly scary! Any reproduction or unauthorized use of the materialor artwork contained herein is prohibited without the express permission of Hit Point Press Inc. Reference toother copyrighted material in no way constitues a challenge to the respective copyright holders of that material.Hit Point Press, The Deck of Many, Humblewood and its associated logos are trademarks of Hit Point Press Inc.First Printing. Forexample, a vial of acid might be easy to make if you happento be near a nest of acidic beetle larvae, or bark can be boundinto a makeshift flask, but it would be difficult to create apassable facsimile of silken robes from a pile of leaves.

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