skyrim mod serana dialogue addon

- Tweaked injured dialogue to have it occur more frequently, - Serana should no longer repeat her angry dialogue after Ustengrav, should the player have chosen the angry choice as well, - Serana should no longer comment on the Ancestor Glade if she's never been there yet. It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. It's disabled for now though until I can find a way to get it working consistently. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. Sometimes Serana will become fixated in a particular direction and continue to face that direction despite the player turning. - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. Additionally, Serana will not sneeze at all if she is still a vampire. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. - A Serana gift-giving feature, which different responses for her depending on the type of gift. [Content Additions] (350+ Total New Lines in this Update!). - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. As an NPC, Serana is more intelligent and has many new follower features. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - Reduced randomness of gift-giving item pool. - Changed it so the negative response in the first romance conversation never truly cancels out romance. Big Update! - Location Awareness for the Ragged Flagon, Entering your home for the very first time (unique responses for each of the 3 homes), Each of the homes via her radiant dialogue, The area around the properties before you build the house, - You can tell Serana to hang around here when you dismiss her. - Reduced frequency of pop culture/meme lines by -20%, - Reduced frequency of Serana singing by -5%. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. I mean, why wouldn't Serana, a mage, have more to say about this place? - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" This author has not provided any additional notes regarding file permissions. - Refusal to Serana's marriage proposal now toggles the relevant global variable. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. - Added in a timer quest that controls relationship variables with Serana. Now when the player lockpicks a container, Serana will occasionally comment on it. - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. - Completely redid revoice implementation. If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. Some issues prevented it from occurring in a radiant manner. - The game now notifies the player (through a small message at the top left of the screen) whenever Serana wants to talk to the player (for quest commentaries mainly). topic, so as to not clutter up Serana's main dialogue window. - Added in some revoice lines for "Can I Talk to You For a bit?" - A new romance mini-quest for players who have chosen to elope with Serana. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! - Redid the code for some of the waiting lines. - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. - Added a small conversation where Serana asks the player a question about companionship. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). There were some files incorrectly archived. Improvements to overall commentary code. - Removed debug notification that shouldn't be there for the horse riding. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! - Serana can now store items in a dedicated storage inventory without using or equipping them. - Added optional DX Crimson Blood Armor patch. As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. - Revoiced reactions to lockpicking objects. Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). - Added another ending conversation with Serana after defeating Harkon. I've since added in safeguards to ensure that once quests are run, they are no longer run again. "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. Copyright 2023 Robin Scott. - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. Seeing that the implementation has changed, this quest record serves no purpose. - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. - New trading dialogue. . - Fixed sleep functionality for inns. - It is important to note that these quests are optional, and do have different outcomes. - Implementation of NPC Interaction Framework. This DOES NOT do anything like dismiss her. - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. So telling her to be quiet should now actually do that, and not make her talk more instead. It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. This makes things much more neat, organized, and official DLC-ey. - Auri Banter. This change was done to make sure everything was better paced. - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. - Serana will now be able to give you gifts too! If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. One of the most expansive updates for SDA to date. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. More spell disables (voiced this time) will be added in with the 3.2 update. No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. This should prevent scene overlap from happening. Makes it so that Serana can snuggle next to the player if Campfire is installed. The revoice is completed. Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. - Serana no longer drinks a blood potion (visibly) if she is not following the player.

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